The Cartographer (An Unreal Engine 4 Game for Final Year Project)
The Cartographer is an exploration based, third person Role Playing Game currently being made in Unreal Engine 4.
"A young boy named Eljinn sets out on a journey of a lifetime, seeking to become the world's finest Cartographer.
In his journey he discovers a greater need that is to save the forest. Join him as he traverses through lands fraught with danger and excitement, struggling against the precarious Miasma. Will he succeed in living his dreams, or will the Miasma stop him in his tracks? Only time will tell." In our 4-man team, my role is the Art Director, lead Concept Artist & User Interface (UI) Artist.
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User Interface
Main Menu Interface Mockups
Inspired by the shape and glow of Crystals and Cartography, which are central topics to our game.
Note: The world map used is a placeholder and not our final product.
Note: The world map used is a placeholder and not our final product.
A different main menu design that is currently being finalized.
Mini Map Designs
Mini-map Mockups for gameplay.
Character Design
Character designs for the main characters and accessories.
Eljinn and Muninn's designs are based on a mix of tribal aesthetics, mainly the Inuits and the nomads of Kyrgrzstan; but with a modern take.
Azmiya's design is based on our imagination of a girl originating from a fantasy Mining Town with a specialization in crafting and minerals.
Eljinn and Muninn's designs are based on a mix of tribal aesthetics, mainly the Inuits and the nomads of Kyrgrzstan; but with a modern take.
Azmiya's design is based on our imagination of a girl originating from a fantasy Mining Town with a specialization in crafting and minerals.
Concept Work
The Steppe of Recrudescence
Home to the Cartographer, Eljinn and his partner hawk, Muninn.
Home to the Cartographer, Eljinn and his partner hawk, Muninn.
The Bygone Forest
A lush forest consumed by Miasma.
The lifeforms of this forest have undergone several mutations due to the Miasma, and ancient ruins reside within the forest's depths.
A lush forest consumed by Miasma.
The lifeforms of this forest have undergone several mutations due to the Miasma, and ancient ruins reside within the forest's depths.
Production Progress & Gameplay Tests
Scenario Cutscenes
Animated cutscenes with motion graphics.
I drew the characters and background assets and the motion graphic effects were done by Calista.
I drew the characters and background assets and the motion graphic effects were done by Calista.
Test Level Design
Final level design and color concept.
Below shows our initial stages of testing.
Below shows our initial stages of testing.
Environmental Assets were done by team mates Nicole Ong and Calista Lee.
3D Models
3D Model of Eljinn, modeled in Maya and sculpted in zBrush.
I modeled the base model (shown on the bottom right above), and my team mate Nicole Ong sculpted the model.
I modeled the base model (shown on the bottom right above), and my team mate Nicole Ong sculpted the model.
3D Models of Muninn, the hawk, creatures and other environmental assets in The Bygone Forest.
Models were based on my concept work and modeled by team mates Calista Lee, Nicole Ong and Jessabel Teng.
Models were based on my concept work and modeled by team mates Calista Lee, Nicole Ong and Jessabel Teng.
Gameplay Test (as of March 2020)
A Gameplay Test video which we showed during the second ADM Animation Industry Pitch in March 2020.